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KMID : 1211620110060020225
Journal of the Korean Society of Physical Medicine
2011 Volume.6 No. 2 p.225 ~ p.233
Feasibility of Using the Nintendo Wii Game for a Dimentia
Lee Jin-Ho

Kang Jong-Ho
Lee Hyun-Min
Abstract
Purpose:This study evaluated the feasibility of using Nintendo Wii games for improving cognition, balance, function in patients with dementia.

Methods:A total 30 dementia patients were randomly assigned into the experimental group(n=15) and control group(n=15). All subjects performed a general therapeutic exercise, and 30-minute sessions of the table tennis and fencing game of Nintendo Wii were conducted with experimental group 3 times a week for 8 weeks. The intervention effects were measured by using MMSE-K, BBS, and FIM. The results were analyzed by using repeated measure ANOVA.

Results:The MMSE-K and BBS scores showed significant differences. A significant interaction was observed between the experimental group and the control group in MMSE-K. The final MMSE-K and BBS scores for the experimental group were significantly higher than those for the control group. However, there was no difference in the FIM scores.

Conclusion:We suggest that Nintendo Wii games are effective in cogn¤·ition and balance improvement in dementia patients. Future research on a variety of programs in needed.
KEYWORD
Nintendo Wii, Dementia, Cognition, Rehabilitation
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